This is better done with salvaged mech chassis as they will sell for 33% of they total part value (DONT buy full mechs and resell them, you will only get 10% of what you spent) You also can keep enough money to cover your expenses and use the rest on shops to buy and resell items (completely counter intuitive, but you are playing for points here). Why? because you have a lot of mech categories to complete and also every duplicated mech will sell for the price of one salvage part. My Advice here would be taking contracts to cover you expenses and whenever posible go mostly salvage. I dont know what second hand crack smoke inhaled the developers when they designed this, as you need 800.000.000 C-Bills to complete this category. On the other side you will have C-Bills, here you will get 1 point for every 10K C-Bills you earn, this being from completed contracts, or sold item (every C-Bill spent wont make you lose points). One one side there is Contracts, here you will get 50 points for every difficulty level (half skull) a completed contract has up to 70K points (on the bright side, you will fill this one along the MRB meter). Here are two very hard to complete scores. NOTE: if you lower the difficulty at any point of your career, you wont be able to raise it up again, also there is no point in starting with a low difficulty and ramping it up as the difficulty modifier will always stay on its lowest point, start with 1.0 and dont change anything if you are aiming for big numbers. I leave here the cut points of each rank and the percentage of the total scoring you need to get to obtain them. I think that the Contract payment option is bugged and stays always on normal. And finally, having harder encounters means heavier mechs to salvage.Īnother possible option is to set Combat difficulty to normal, advanced mechwarriors to normal and turning off rare salvage. Advanced mechwarriors is nice but not really needed, its better to have rare salvage, as it will differenciate your mechs from oposing forces. Ironman, Lethality and Unequiped Mechs are mandatory, so you can leave generous salvage and three mech parts required for new chassis, that way you can get at least one new mech per contract, fully equip it, and sell all the surplus. Your objective here (as long as you want to achieve the highest score possible) is to set the difficulty multiplier at 1.0, my recomendation above is designed to maximize each point giving option, without making the game a pain in the a$$.
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